Files
serumalt/Source/LFO.h
T
biggy e4cea300db chore: land janitor round 1 and graft integration
Round 1 findings and fixes, all previously uncommitted:
- FXProcessor per-slot DSP history repair (HEAD does not compile without it)
- SynthVoice::getModulationValue, editor control-lock guard
- ExactCompare.h naming the deliberate exact float comparisons
- KnobLookAndFeel replacing the never-installed SerumLookAndFeel
- 55 first-party compiler warnings to 0
- AGENT.md renamed to AGENTS.md across Source/
- graft repository context graph and its hooks
- JANITOR_TASKS.md and UI_UX_AUDIT.md records
2026-10-06 08:50:45 +02:00

75 lines
2.5 KiB
C++

#pragma once
#include <JuceHeader.h>
#include "Params.h"
namespace serum
{
// ===========================================================================
// Free-running LFO with tempo sync, seven shapes (sine/tri/saw/square/S&H/
// step-sequencer/freehand), adjustable phase, fade-in and start delay.
// ===========================================================================
class LFO
{
public:
static constexpr int kShapePoints = 64;
LFO() { reset(); }
void prepare (double sampleRate) { sr = sampleRate; reset(); }
void reset();
void setParams (float rateNorm, bool sync, float beat, int shape, float phase,
float fade, float delay);
void setTempo (double bpm) noexcept { tempo = bpm; }
void setShapeData (const std::vector<float>& data, int steps);
float process() noexcept; // advance and return current value
float advance (int numSamples) noexcept;
float getPhase() const noexcept { return (float) (phase + phaseOffset - std::floor (phase + phaseOffset)); }
float getValue() const noexcept { return value; }
const std::vector<float>& getShapeData() const noexcept { return shapeBuffer; }
int getShapeSteps() const noexcept { return shapeSteps; }
private:
double sr = 44100.0;
double tempo = 120.0;
double phase = 0.0;
double phaseOffset = 0.0;
double rateHz = 1.0;
float value = 0.0f;
int shape = 0;
bool sync = false;
float beat = 0.25f;
double delaySeconds = 0.0;
double fadeSeconds = 0.0;
double delayCounter = 0.0; // samples remaining before start
double fadeCounter = 0.0; // samples elapsed in fade
float fadeVal = 1.0f;
float prevDelayParam = -1.0f;
float prevFadeParam = -1.0f;
std::vector<float> shapeBuffer;
int shapeSteps = 16;
juce::Random rng;
float holdValue = 0.0f;
float shapeValue() noexcept;
};
// ===========================================================================
// Pure shape evaluation shared by the audio render (LFO::shapeValue) and the
// GUI preview (LFODisplay::valueAt), so the drawn shape cannot drift from the
// played one. `sampleHoldValue` supplies the current held level for
// LfoShape::SampleHold, which is stateful in the audio path.
// ===========================================================================
float lfoShapeValue (float phase, LfoShape shape, int steps,
const float* data, int dataSize, float sampleHoldValue) noexcept;
} // namespace serum