Add root AGENT.md with project conventions, build verification steps, source layout, style rules, and real-time/concurrency requirements. Add per-module AGENT.md files for each existing and proposed source subdirectory. Add AUDIT_REPORT.md as a historical Phase 1 snapshot documenting memory management, error handling, concurrency model, naming conventions, and anti-pattern catalog.
1.3 KiB
1.3 KiB
plugin module
Related source files
This directory contains guidance; the implementation remains in
../PluginProcessor.h and ../PluginProcessor.cpp.
Rules
- Keep this the JUCE
AudioProcessorboundary: APVTS, engine, RAVE, presets and state. - Declare the full parameter layout in
createParameterLayout(). - Use
juce::ScopedNoDenormalsinprocessBlock. - Guard
getRawParameterValueandgetParameterresults before dereferencing them. - Return silently on null or invalid state XML and invalid ValueTrees.
- Use raw
newonly for JUCE-owned objects (createEditor,createPluginFilter). - Prefer const accessors over the public
parameters,engineandravefields for new code.
IF-THEN
- IF state XML is null or invalid THEN return without touching the APVTS.
- IF a parameter is missing from a preset load THEN skip it with an
if (auto* param = ...)guard.
Examples
// BAD: dereferences a possibly null XML result
auto xml = getXmlFromBinary (data, size);
auto state = juce::ValueTree::fromXml (*xml);
// GOOD: null guard, silent return
std::unique_ptr<juce::XmlElement> xml (getXmlFromBinary (data, size));
if (xml == nullptr)
return;
juce::ValueTree state = juce::ValueTree::fromXml (*xml);
if (! state.isValid())
return;
This file overrides /AGENT.md where they conflict.