Add root AGENT.md with project conventions, build verification steps, source layout, style rules, and real-time/concurrency requirements. Add per-module AGENT.md files for each existing and proposed source subdirectory. Add AUDIT_REPORT.md as a historical Phase 1 snapshot documenting memory management, error handling, concurrency model, naming conventions, and anti-pattern catalog.
42 lines
1.3 KiB
Markdown
42 lines
1.3 KiB
Markdown
# plugin module
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## Related source files
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This directory contains guidance; the implementation remains in
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`../PluginProcessor.h` and `../PluginProcessor.cpp`.
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## Rules
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- Keep this the JUCE `AudioProcessor` boundary: APVTS, engine, RAVE, presets and state.
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- Declare the full parameter layout in `createParameterLayout()`.
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- Use `juce::ScopedNoDenormals` in `processBlock`.
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- Guard `getRawParameterValue` and `getParameter` results before dereferencing them.
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- Return silently on null or invalid state XML and invalid ValueTrees.
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- Use raw `new` only for JUCE-owned objects (`createEditor`, `createPluginFilter`).
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- Prefer const accessors over the public `parameters`, `engine` and `rave` fields for new code.
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## IF-THEN
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- IF state XML is null or invalid THEN return without touching the APVTS.
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- IF a parameter is missing from a preset load THEN skip it with an `if (auto* param = ...)` guard.
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## Examples
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```cpp
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// BAD: dereferences a possibly null XML result
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auto xml = getXmlFromBinary (data, size);
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auto state = juce::ValueTree::fromXml (*xml);
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```
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```cpp
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// GOOD: null guard, silent return
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std::unique_ptr<juce::XmlElement> xml (getXmlFromBinary (data, size));
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if (xml == nullptr)
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return;
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juce::ValueTree state = juce::ValueTree::fromXml (*xml);
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if (! state.isValid())
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return;
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```
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This file overrides /AGENT.md where they conflict.
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