- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
1.6 KiB
1.6 KiB
engine module
Owned files
- Engine.h, Engine.cpp
Rules
- Own the voice pool, LFOs, wavetable library, FX rack, matrix and macros by value.
- Bind APVTS pointers in
prepare();v()reads captured values without constructing parameter-name strings. - Build the
RenderContextonce per host block and refresh its modulation inputs for each render segment. - Render up to 64 samples at a time, splitting at MIDI event offsets and respecting prepared buffer capacity.
- Size
mixBufferonce inprepare(); use non-owning views for shorter segments. - Prebuild wavetables in the Engine constructor, before either GUI painting or audio rendering can read them.
- Clamp the final output with the soft limiter.
- Never call
setSizeon any buffer insideprocessBlock.
IF-THEN
- IF a per-block buffer is needed THEN allocate it in
prepare()and clear it per block. - IF a module needs the matrix, macros or wavetables THEN go through Engine accessors rather than reaching into another module.
Examples
// BAD: per-callback buffer reconfiguration on the audio thread
void processBlock (...)
{
mixBuffer.setSize (2, n, false, false, true);
...
}
// GOOD: size once, then wrap a non-owning view per segment
void prepare (double sr, int blockSize)
{
mixBuffer.setSize (2, blockSize, false, false, true);
}
void processBlock (...)
{
// No allocation; the view only borrows mixBuffer's channels.
juce::AudioBuffer<float> block (mixBuffer.getArrayOfWritePointers(), 2, segmentLength);
block.clear();
...
}
This file overrides /AGENTS.md where they conflict.