- 36 files move into the module whose AGENTS.md already claimed them: Engine/, Synth/, Modulation/, Params/, Plugin/, GUI/, EffectUnits/, Resources/ - Source/engine, modulation, params, plugin and synth become Engine, Modulation, Params, Plugin and Synth, matching the directories that already hold code - ExactCompare.h stays at the Source/ root as the one shared header - SERUMALT_INCLUDE_DIRS adds one include directory per module, so the 31 parent-relative includes become plain names with no path prefix - the module AGENTS.md files list owned files instead of describing a move that had not happened, and README.md and AGENTS.md describe the real tree Verified: the harness passes CTest, the Linux VST3 and Standalone link, the Windows cross-build passes its module checks, each configure exposes only its own targets, no first-party warning line appears, and the generated Windows manifest is unchanged.
50 lines
1.6 KiB
Markdown
50 lines
1.6 KiB
Markdown
# engine module
|
|
|
|
## Owned files
|
|
|
|
- Engine.h, Engine.cpp
|
|
|
|
## Rules
|
|
|
|
- Own the voice pool, LFOs, wavetable library, FX rack, matrix and macros by value.
|
|
- Bind APVTS pointers in `prepare()`; `v()` reads captured values without constructing parameter-name strings.
|
|
- Build the `RenderContext` once per host block and refresh its modulation inputs for each render segment.
|
|
- Render up to 64 samples at a time, splitting at MIDI event offsets and respecting prepared buffer capacity.
|
|
- Size `mixBuffer` once in `prepare()`; use non-owning views for shorter segments.
|
|
- Prebuild wavetables in the Engine constructor, before either GUI painting or audio rendering can read them.
|
|
- Clamp the final output with the soft limiter.
|
|
- Never call `setSize` on any buffer inside `processBlock`.
|
|
|
|
## IF-THEN
|
|
|
|
- IF a per-block buffer is needed THEN allocate it in `prepare()` and clear it per block.
|
|
- IF a module needs the matrix, macros or wavetables THEN go through Engine accessors rather than reaching into another module.
|
|
|
|
## Examples
|
|
|
|
```cpp
|
|
// BAD: per-callback buffer reconfiguration on the audio thread
|
|
void processBlock (...)
|
|
{
|
|
mixBuffer.setSize (2, n, false, false, true);
|
|
...
|
|
}
|
|
```
|
|
|
|
```cpp
|
|
// GOOD: size once, then wrap a non-owning view per segment
|
|
void prepare (double sr, int blockSize)
|
|
{
|
|
mixBuffer.setSize (2, blockSize, false, false, true);
|
|
}
|
|
void processBlock (...)
|
|
{
|
|
// No allocation; the view only borrows mixBuffer's channels.
|
|
juce::AudioBuffer<float> block (mixBuffer.getArrayOfWritePointers(), 2, segmentLength);
|
|
block.clear();
|
|
...
|
|
}
|
|
```
|
|
|
|
This file overrides /AGENTS.md where they conflict.
|